Gee, James Paul books & textbook
Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America (Technology, Education--Connections (The TEC Series))
Collins, Allan Halverson, Richard Gee, James Paul
Teachers College Press /2018-04-13 Paperback / 192 Pages
isbn-10: 0807759066 / isbn-13: 9780807759066
An Introduction to Discourse Analysis
Routledge /2014-01-24 Paperback / 248 Pages
isbn-10: 0415725569 / isbn-13: 9780415725569
How to do Discourse Analysis
Routledge /2014-01-27 Paperback / 216 Pages
isbn-10: 0415725585 / isbn-13: 9780415725583
Assessment, Equity, and Opportunity to Learn (Learning in Doing: Social, Cognitive and Computational Perspectives)
Moss, Pamela A. Pullin, Diana C. Gee, James Paul Haertel, Edward H. Young, Lauren Jones
Cambridge University Press /2008-04-07 Paperback / 382 Pages
isbn-10: 0521706599 / isbn-13: 9780521706599
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
St. Martin's Griffin /2007-12-26 Paperback / 256 Pages
isbn-10: 1403984530 / isbn-13: 9781403984531
What Is a Human?: Language, Mind, and Culture
Palgrave Macmillan /2020-10-22 Paperback / 291 Pages
isbn-10: 303050381X / isbn-13: 9783030503819
How to do Discourse Analysis: A Toolkit
Routledge /2010-08-12 Paperback / 224 Pages
isbn-10: 0415572088 / isbn-13: 9780415572088
Social Linguistics and Literacies
Routledge /2007-08-23 Paperback / 256 Pages
isbn-10: 0415427762 / isbn-13: 9780415427760
Teaching, Learning, Literacy in Our High-Risk High-Tech World: A Framework for Becoming Human
Teachers College Press /2017-04-14 Paperback / 192 Pages
isbn-10: 0807758604 / isbn-13: 9780807758601
How Computer Games Help Children Learn
David Williamson Shaffer James Paul Gee
Palgrave Macmillan /2007-02-25 Hardcover / 255 Pages
isbn-10: 1403975051 / isbn-13: 9781403975058