Squire, Kurt books & textbook
Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series))
Teachers College Press /2011-07-09 Paperback / 272 Pages
isbn-10: 0807751987 / isbn-13: 9780807751985
Making Games for Impact
The MIT Press /2021-10-26 Paperback / 252 Pages
isbn-10: 026254217X / isbn-13: 9780262542173
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)
Steinkuehler, Constance Squire Ph.D., Kurt Barab Ph.D., Sasha
Cambridge University Press /2012-06-11 Paperback / 490 Pages
isbn-10: 0521144523 / isbn-13: 9780521144520
Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Persp) (Paperback) - Common
Edited by Kurt Squire Edited by Sasha Barab
CAMBRIDGE UNIVERSITY PRESS / Paperback / 483 Pages
Design-based Research (Journal of the Learning Sciences)
Psychology Press /2003-12-01 Paperback / 132 Pages
isbn-10: 0805895744 / isbn-13: 9780805895742
Real-Time Research: Improvisational Game Scholarship
Squire, Kurt Dikkers, Seann Zimmerman, Eric Steinkuehler, Constance
lulu.com /2010-12-03 Paperback / 194 Pages
isbn-10: 0557688760 / isbn-13: 9780557688760