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Squire, Kurt books & textbook

Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series))

Kurt Squire  

Teachers College Press /2011-07-09 Paperback / 272 Pages
isbn-10: 0807751987 / isbn-13: 9780807751985
   

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Making Games for Impact

Squire, Kurt  

The MIT Press /2021-10-26 Paperback / 252 Pages
isbn-10: 026254217X / isbn-13: 9780262542173
   

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Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Perspectives)

Steinkuehler, Constance  Squire Ph.D., Kurt  Barab Ph.D., Sasha  

Cambridge University Press /2012-06-11 Paperback / 490 Pages
isbn-10: 0521144523 / isbn-13: 9780521144520
   

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Games, Learning, and Society: Learning and Meaning in the Digital Age (Learning in Doing: Social, Cognitive and Computational Persp) (Paperback) - Common

Edited by Kurt Squire Edited by Sasha Barab  

CAMBRIDGE UNIVERSITY PRESS / Paperback / 483 Pages

   

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Design-based Research (Journal of the Learning Sciences)

Barab, Sasha A.  Squire, Kurt  

Psychology Press /2003-12-01 Paperback / 132 Pages
isbn-10: 0805895744 / isbn-13: 9780805895742
   

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Real-Time Research: Improvisational Game Scholarship

Squire, Kurt  Dikkers, Seann  Zimmerman, Eric  Steinkuehler, Constance  

lulu.com /2010-12-03 Paperback / 194 Pages
isbn-10: 0557688760 / isbn-13: 9780557688760
   

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