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GPU Zen 3: Advanced Rendering Techniques

Engel, Wolfgang Friedrich  Reznikov, Laura  Kaplanyan, Anton S.  Bazhenov, Kirill  Lopez, Nicolas  Sickachev, Peter  Bahnassi, Wessam  

Independently published /2024-11-23 Paperback / 570 Pages

   

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Adobe Photoshop Classroom in a Book 2024 Release

Chavez, Conrad  

Adobe Press /2023-12-23 Paperback / 416 Pages
isbn-10: 0138262527 / isbn-13: 9780138262525
   

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The Art of Game Design: A Book of Lenses, Third Edition

Schell, Jesse  

A K Peters/CRC Press /2019-08-27 Paperback / 652 Pages
isbn-10: 1138632058 / isbn-13: 9781138632059
   

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Game Engine Architecture, Third Edition

Gregory, Jason  

A K Peters/CRC Press /2018-08-17 Hardcover / 1240 Pages
isbn-10: 1138035459 / isbn-13: 9781138035454
   

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Adobe Photoshop Lightroom Classic Classroom in a Book 2024 Release

Concepcion, Rafael  

Adobe Press /2024-03-23 Paperback / 448 Pages
isbn-10: 013831814X / isbn-13: 9780138318147
   

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Pattern Recognition and Machine Learning (Information Science and Statistics)

Bishop, Professor of Neural Computing Christopher M  

Springer /2006-08-17 Hardcover / 738 Pages
isbn-10: 0387310738 / isbn-13: 9780387310732
   

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Real-Time Rendering, Fourth Edition

Akenine-Möller, Tomas  Haines, Eric  Hoffman, Naty  

A K Peters/CRC Press /2018-08-06 Hardcover / 1178 Pages
isbn-10: 1138627003 / isbn-13: 9781138627000
   

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Modern Robotics: Mechanics, Planning, and Control

Lynch, Kevin M.  Park, Frank C.  

Cambridge University Press /2017-07-07 Hardcover / 544 Pages
isbn-10: 1107156300 / isbn-13: 9781107156302
   

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Robotics, Vision and Control: Fundamental Algorithms in Python (Springer Tracts in Advanced Robotics, 146)

Corke, Peter  

Springer /2023-08-08 Paperback / 850 Pages
isbn-10: 3031064682 / isbn-13: 9783031064685
   

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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Engelstein, Geoffrey  Shalev, Isaac  

CRC Press /2022-03-03 Paperback / 626 Pages
isbn-10: 1032015810 / isbn-13: 9781032015811
   

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