Graphics & Visualization books & textbook
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GPU Zen 3: Advanced Rendering Techniques
Engel, Wolfgang Friedrich Reznikov, Laura Kaplanyan, Anton S. Bazhenov, Kirill Lopez, Nicolas Sickachev, Peter Bahnassi, Wessam
Independently published /2024-11-23 Paperback / 570 Pages
Adobe Photoshop Classroom in a Book 2024 Release
Adobe Press /2023-12-23 Paperback / 416 Pages
isbn-10: 0138262527 / isbn-13: 9780138262525
The Art of Game Design: A Book of Lenses, Third Edition
A K Peters/CRC Press /2019-08-27 Paperback / 652 Pages
isbn-10: 1138632058 / isbn-13: 9781138632059
Game Engine Architecture, Third Edition
A K Peters/CRC Press /2018-08-17 Hardcover / 1240 Pages
isbn-10: 1138035459 / isbn-13: 9781138035454
Adobe Photoshop Lightroom Classic Classroom in a Book 2024 Release
Adobe Press /2024-03-23 Paperback / 448 Pages
isbn-10: 013831814X / isbn-13: 9780138318147
Pattern Recognition and Machine Learning (Information Science and Statistics)
Bishop, Professor of Neural Computing Christopher M
Springer /2006-08-17 Hardcover / 738 Pages
isbn-10: 0387310738 / isbn-13: 9780387310732
Real-Time Rendering, Fourth Edition
Akenine-Möller, Tomas Haines, Eric Hoffman, Naty
A K Peters/CRC Press /2018-08-06 Hardcover / 1178 Pages
isbn-10: 1138627003 / isbn-13: 9781138627000
Modern Robotics: Mechanics, Planning, and Control
Lynch, Kevin M. Park, Frank C.
Cambridge University Press /2017-07-07 Hardcover / 544 Pages
isbn-10: 1107156300 / isbn-13: 9781107156302
Robotics, Vision and Control: Fundamental Algorithms in Python (Springer Tracts in Advanced Robotics, 146)
Springer /2023-08-08 Paperback / 850 Pages
isbn-10: 3031064682 / isbn-13: 9783031064685
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Engelstein, Geoffrey Shalev, Isaac
CRC Press /2022-03-03 Paperback / 626 Pages
isbn-10: 1032015810 / isbn-13: 9781032015811