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GPU Zen 3: Advanced Rendering Techniques

Engel, Wolfgang Friedrich  Reznikov, Laura  Kaplanyan, Anton S.  Bazhenov, Kirill  Lopez, Nicolas  Sickachev, Peter  Bahnassi, Wessam  

Independently published /2024-11-23 Paperback / 570 Pages

   

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The Art of Game Design: A Book of Lenses, Third Edition

Schell, Jesse  

A K Peters/CRC Press /2019-08-27 Paperback / 652 Pages
isbn-10: 1138632058 / isbn-13: 9781138632059
   

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The WoW Diary: A Journal of Computer Game Development [Second Edition]

Staats, John  

Source Point Press /2024-06-25 Hardcover / 324 Pages

   

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Game Engine Architecture, Third Edition

Gregory, Jason  

A K Peters/CRC Press /2018-08-17 Hardcover / 1240 Pages
isbn-10: 1138035459 / isbn-13: 9781138035454
   

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Real-Time Rendering, Fourth Edition

Akenine-Möller, Tomas  Haines, Eric  Hoffman, Naty  

A K Peters/CRC Press /2018-08-06 Hardcover / 1178 Pages
isbn-10: 1138627003 / isbn-13: 9781138627000
   

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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Engelstein, Geoffrey  Shalev, Isaac  

CRC Press /2022-03-03 Paperback / 626 Pages
isbn-10: 1032015810 / isbn-13: 9781032015811
   

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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Ericson, Christer  

CRC Press /2004-12-22 Hardcover / 632 Pages
isbn-10: 1558607323 / isbn-13: 9781558607323
   

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Systems Medicine (Chapman & Hall/CRC Computational Biology Series)

Alon, Uri  

Chapman and Hall/CRC /2023-12-05 Paperback / 270 Pages
isbn-10: 1032411856 / isbn-13: 9781032411859
   

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A Complete Guide to Character Rigging for Games Using Blender

Halac, Armin  

CRC Press /2023-09-19 Paperback / 296 Pages
isbn-10: 1032203005 / isbn-13: 9781032203003
   

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The Garbage Collection Handbook: The Art of Automatic Memory Management ("International Perspectives on Science, Culture and Society")

Jones, Richard  Hosking, Antony  Moss, Eliot  

Chapman and Hall/CRC /2023-07-28 Hardcover / 573 Pages
isbn-10: 1032218037 / isbn-13: 9781032218038
   

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