Game Programming books & textbook
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GPU Zen 3: Advanced Rendering Techniques
Engel, Wolfgang Friedrich Reznikov, Laura Kaplanyan, Anton S. Bazhenov, Kirill Lopez, Nicolas Sickachev, Peter Bahnassi, Wessam
Independently published /2024-11-23 Paperback / 570 Pages
The Art of Game Design: A Book of Lenses, Third Edition
A K Peters/CRC Press /2019-08-27 Paperback / 652 Pages
isbn-10: 1138632058 / isbn-13: 9781138632059
The WoW Diary: A Journal of Computer Game Development [Second Edition]
Source Point Press /2024-06-25 Hardcover / 324 Pages
Game Engine Architecture, Third Edition
A K Peters/CRC Press /2018-08-17 Hardcover / 1240 Pages
isbn-10: 1138035459 / isbn-13: 9781138035454
Real-Time Rendering, Fourth Edition
Akenine-Möller, Tomas Haines, Eric Hoffman, Naty
A K Peters/CRC Press /2018-08-06 Hardcover / 1178 Pages
isbn-10: 1138627003 / isbn-13: 9781138627000
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Engelstein, Geoffrey Shalev, Isaac
CRC Press /2022-03-03 Paperback / 626 Pages
isbn-10: 1032015810 / isbn-13: 9781032015811
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
CRC Press /2004-12-22 Hardcover / 632 Pages
isbn-10: 1558607323 / isbn-13: 9781558607323
Systems Medicine (Chapman & Hall/CRC Computational Biology Series)
Chapman and Hall/CRC /2023-12-05 Paperback / 270 Pages
isbn-10: 1032411856 / isbn-13: 9781032411859
A Complete Guide to Character Rigging for Games Using Blender
CRC Press /2023-09-19 Paperback / 296 Pages
isbn-10: 1032203005 / isbn-13: 9781032203003
The Garbage Collection Handbook: The Art of Automatic Memory Management ("International Perspectives on Science, Culture and Society")
Jones, Richard Hosking, Antony Moss, Eliot
Chapman and Hall/CRC /2023-07-28 Hardcover / 573 Pages
isbn-10: 1032218037 / isbn-13: 9781032218038